Part 15: Success
Geo has now officially dealt with the third boss, and we're now halfway through the main game. How time flies.



Ah, a featureless white room. My favorite.
Think of the possibilities! Open season.









Whoa. Weird glowing ghosts appear one at a time. More importantly, that center one is the same person that talks to us every time we send out a Cipher mail. (To any future archive readers that may see things out of order a little: check the bonus updates.)


Naturally Geo backs away.


Because you've sent signed Cipher mail, kid. Keep up.








Now we have confirmation that Geo is Important To The Plot (if you needed it beyond the fact that he was the protagonist in a Battle Network game).
Yo, sidenote. Anyone wanna check if the order of these guys is switched based on what version of the game you guys are using? Willing to bet the Dragon would be in the middle in Dragon version, for instance.



Naturally, it was all a dream. And instead of answering the question, those three glowy things just kinda leave.




It means you should stop eating before you go to bed, Geo.



Don't you just hate this? They're sages who want help, right...? So, be helpful.






I legitimately can't tell if this is actual dialogue or not.




That actually does make some sense. If his dad had it, then his mom should know, right?

But first, emails.



How sweet. Sonia's a good kid.
Oh, look, characters that don't make me tear my hair out.


Alright, two steps into the game and another cutscene. One of my complaints about the game is how it insists on having a cutscene for ten minutes, then giving you maybe ten seconds of control, then ripping it away for another minute or three of cutscenes. It's not quite as visible since this is an LP and I break things up, but the player hasn't had control since the end of the Harp Note fight.




Sigh. They didn't even let me do anything here, just a fade to black.
It's like I'm playing Kingdom Hearts 3.

















Guess we have our next destination. Let's go talk to Boreal.

Finally, we have a brief moment of control. I did a little stuff off-screen (notably the two jobs left in Echo Ridge that you guys saw in the bonus update 4) so let's keep moving.








Wow, he finally said what we're all thinking.
This line of dialogue is what Yeti says when I message him.








Surprising nobody, Luna gave herself all the good jobs.
excuse me. Producer is still open.





How the fuck is he a member of the class if he hasn't been to school in 2 years? Geo, logic-bomb her.




Hey, it's like dealing with a bull-headed idiot, right?

This is like the bull calling the cow a grazer.










I actually do love this line. Geo's finally standing up for himself








No, Geo, don't give in! You were so close!
God dammit!










I'd say not to encourage her, Mega, but I'm excited too. There's a lot of good stuff in the school, and I want it all.
Now you're thinking like a Giver.





Well, nothing else to do but go inside. We can't even go to AMAKEN, and there's nowhere I want to go in Echo Ridge. Might as well head in.





It's a convenient way to make it so that Geo is exploring at the same time that the player is. Not like it really matters, but it's still a nice touch.


Hello, who's this hair?






Maybe it's a cultural difference, or maybe I did a lot of extracurriculars when I was a kid, but it's kinda weird to me that the kids are getting yelled at to go home.
That's just this dude's type. Home and play are important for development, and he gets it.









He technically has a blinking sprite. His eyes crinkle a little bit more. It's barely noticeable.






I can already tell half the thread loves Shepar, if only because he's the first person to directly call Luna out on her harrassment.






This is a nice sentiment, and it's certainly resonating with Geo, but I think Shepar isn't totally correct.






His poor wife.
Those poor checking accounts.





He heads... back into the school? Not out? Wow, that guy's dedicated.
(pay our teachers more)
I actually agree with this. They get paid like SHIT.


Again, she's doing it for mostly selfish reasons, but Luna does have a good point or two buried deep within her reasoning.

Finally! Some actual time to explore for a bit without getting into another cutscene!

It's all a part of this school's glorious legacy.
The generic "Our school is great" trophies, plus the umbrella stand. Not sure why there's a bunch of umbrellas here now, since I don't think there's been any rain mentioned in the narration for... the entire game, actually.

If you look real closely, there's a wavehole here!
If you examine it again, the text changes a bit:
It's a statue of the first principal of Echo Elementary. He was a magnificent educator. He is a bit of a legend among teachers.

Students aren't allowed to touch it.
Geo shows his disdain for being forced to come here. Good on you.


Touch this and a teacher is sure to lecture you.
Everything's so shiny and new! Surprisingly, though, none of it has a wavehole except the principal statue.

I remembered to capture the textbox that blocks you from going this way.
I expected a comment showing his character here. Oh well.

...the snack shop lady will try to get it for you.
They can even request stuff, neat.


And that's the main Foyer. Now, you might have noticed something that stands out a tiny bit when I was running around. A certain tile in the ground.

There's a wavehole here, so let's get to the FUN part of exploring.



You're nice too Mr. Hertz!
Shut up, both of you.

The Foyer EM road is special for one major reason.

New viruses! First up, and the only new virus on this screen, is Mettenna2. It's exactly the same as you'd expect; more HP, faster, and like Mettaurs from Battle Network, any Mettenna2 will hide under its helmet until it attacks.


It drops the GroundWave2 chip, which is a nice increase to the power. You can see here that it's a 50-point jump in damage; and for now, this is going to be the main way we can get double and triple deletes since it goes through multiple enemies.

Something new that happened without the game mentioning it at all is this card that's been added to our Folder. It's an on-off toggle so you can turn it off if you don't want this card to show up, but it's a good idea!


When it appears in your chip select, a roulette starts and you get one of your Brother's Favorite cards. In this case, it was useless, but c'est la vie.
What you get is always a white card, so basically a freebie. There's almost no reason not to have them unless you're trying to mess with RNG to get you exactly what you want.

If we want to see what the cards can be, just head over to the Brother screen in the pause menu. It's useful now.

This shows everything about Sonia that we need. Most relevantly, the Favorites (those six cards selected, which include Harp Note) and the Link Abilities, HP +30, Undershirt and FirstBarrier.

We can also read her message...

And her secret.
The best place for a secret is inside your brain. When will people learn!

Moving along, that's the new stuff taken care of, so let's explore.


Hahahaha, a red Navi is here to help with the guy who attacks red things. Unless this dude is really strong, I doubt it'll matter.


The Foyer is split into three parts, connected by this central panel. The first part contains the Pulse In point, the red navi, and the exit to the Gym's wave road.

The second part is down from the central part, and holds a couple of goodies for Megaman to collect.

Acceptable, since this is roughly 3 virus battles.


This on the other hand is not acceptable. Useless!
Because you have the BN Blaster. If not, 3 Attack isn't terrible at this point.

We also have access to the Trio's Transers, but they don't have anything new so there's no point.



The warp from the right branch takes us to a segment of road that will eventually lead back to the first part of the area, but also gives access to this BMW and the wavehole.


Taking the warp on the left branch drops us off on a segment that leads to a deeper part of the school, but this isn't Battle Network 1 and so we can't go explore there yet.

Another warp past that launches Megaman to the third area, which as you can see has 1) Nothing of interest yet; 2) a warp back to the central green platform, and 3) a warp back to the pulse in point.

Moving along into the Principal comp, there are no new viruses here. You can encounter Mettenna2 and MonoSword in this place, but if you want more BraveSword chips just go to a different area.

There is this though, so good.


It sounds like Mr. Hertz is a good deterrent!
Yeah, this tiny, pitiful thing is gonna stop students from cheating. Fat chance.


The Gym wave road has a lot more interesting things for us to talk about.


There are no Mettenna2s here, but there are FOUR new viruses: ZapKing, Wavyboo, OctoNinja, and BoomBolt. ZapKing and Wavyboo are level 2 viruses of the ones we've seen before (faster with more health and do more damage), but the other two are new.

OctoNinja will jump up in the air, land, and then squirt ink down the column. Any square it touches will turn to grass. The counter timing is just before they shoot the ink.
Edit:
Polderjoch posted:
Also did you miss a behavior for the Octo enemy? Once it hits half health it makes a locomotive noise, stops jumping up and down and just spams its ink attack instead.
Polderjoch from the thread pointed out that I missed something. Once they're down to half health, the OctoNinja will get pissy and stop jumping; in exchange, it'll constantly be shooting ink down the column. Honestly, though? You should be able to kill these OctoNinja before they reach that point unless you're doing it deliberately.

BoomBolt will hide in its cloud when you're in the same column, so pack quick-hitting chips or indirect ones. It circles around until it's in the row in front of Megaman, and then zaps the squares around itself with electricity. The counter timing is just as its about to start zapping.







It took some work to get these, but they're pretty worth it.







All very good cards here. ThunderBall2 is immediately replacing the ThunderBall1 (increase of 30 damage) and CloudShot1 is just replacing something less good.
If only you had the cincher chip to make it all come together.

The wave road itself is large and open, with one huge square and a couple little offshoots from there.


One such offshoot is a pulse in point. Good to know.




Cheer away, Mr. Hertz! Everyone needs a supporter.
Go wear a miniskirt.



This is pretty useful for slowing the faster bosses down. As long as they don't have FloatShoes or something (like CygnusWing) anyone that steps on a Grav panel is forced to stop for a second and can't move.
Noob-friendly chip, but it doesn't help you learn the counter frames, since it stops their attacks dead. Meaning no counters.


Also acceptable.


What's this? Another one?

You might have noticed it in the background, but there's actually a wavehole up here.

These are needed to light up the stage.

Not much up here. Let's head back down to the gym and explore it properly, now that everything in the waveroad areas I have access to has been explored and collected.


I wonder if I can make it over this.
Very interesting. It's a gym so who cares, but hey, it's pretty neat.

Now, let's take a look at this set.






Damn, another perfect title for the thread.
Mods. Change it to this. TIA.

Geo actually jumps pretty high in the air here.





Hmm. It's impressive she knows the line, but also you gotta make sure you don't misquote Shakespeare.
Shakespeare's play were the only interesting ones I read in school. Macbeth was the shit.





Can I be the cowman? Please?

This is the laugh of a man who really wants to disagree with someone but can't quite find it in themselves to say something. Anyway, it's a little bit more interesting that Luna remembers everything. She really shouldn't, according to Mega.


Get outta here Zack, you dweeb.




Geo hops again. See, kid, this is why you shouldn't be so obvious about it, now stories are starting to spread.




See, this is why the Superman-Clark Kent dynamic is still so powerful today. People see what they want to believe. MegaMan has the same hair as Geo. Same height. And he's acting suspicious today. She suspects him subconsciously.







Oh shit that's a close one.















It's kinda funny how he's just been standing there whispering to Mega and nobody said anything for the entire conversation.


That's a lame excuse but sure, if it works it works.

Did you notice this creeper earlier?

Good lord. Is every update going to have a creeper now?

It may be grass, but this stuff hurts!

The corners are kinda sharp, so you've gotta be careful when moving it.


Yeah, Geo, did your brush with death leave you shaken at all? You wimp.


I can't believe they managed to clear it up this quickly.

This is the closest point to that Jammer, so we'll go fuck him up.
Let's get 'em.